MAFIA party game, every Wed, Fri, Sun @ SOHO Lounge VIP room

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MAFIA party game, every Wed, Fri, Sun @ SOHO Lounge VIP room

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Event Details

Every Wednesday, Friday and Sunday at SOHO lounge VIP room
We invite EVERY ONE to join our family, make friends and have fun together.

Mafia is a party game modeling a conflict between an informed minority (the mafia) and an uninformed majority (the innocents). At the start of the game each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: "night", during which the mafia may covertly "murder" an innocent, and "day", in which surviving players debate the identities of the Mafiosi and vote to eliminate a suspect. Play continues until all of the mafia has been eliminated, or until the mafia outnumbers the innocents.

Reserve your table now: 718-872-6095
2213 65th Street, Brooklyn ( Bay Parkway & 65th Street )

Gameplay in Details
In its simplest form Mafia is played by two teams: the mafia, whose members know each other's identity, and the innocents (a.k.a. "civilians," "townspeople," "village," "town," etc.), who at first know only the number of mafiosi in the game. Live games require a moderator who does not participate as a player.
There are two phases: "night," when the mafia may eliminate a player from the game, and "day," during which players vote to "lynch" (eliminate) a suspect. These phases follow each other continuously until all mafiosi have been eliminated or the mafia outnumbers the innocents.
Some players may be given a role with a special ability. Common examples include:
the detective: an innocent who may "investigate" a player each night, learning that player's role from the moderator.
the doctor: an innocent who may protect a player from killing roles each night.
the barman: a mafioso who may cancel the effect of another role's ability each night.
the vigilante: an innocent who may kill a player every night.
All players close their eyes. The moderator then instructs all members of the mafia to open their eyes and acknowledge their accomplices. They pick a "victim" by silently gesturing to indicate their target and to show unanimity, and then close their eyes again.
A similar process occurs for other roles with nightly actions. In the case of the detective, the moderator may indicate the target's innocence or guilt by using gestures such as nodding or head shaking.
Night may be accompanied by players tapping gently to mask sounds made by gesturing.
The moderator instructs players to open their eyes and announces who "died" the previous night. According to some rules the role of the murdered player is revealed, while according to others it is not. Dead players may not attempt to influence the game.
Discussion ensues. At any point a player may accuse someone of being a mafioso and prompt others to vote to lynch him. If over half of the players do so, the accused person is eliminated, his role is revealed, and night begins. Otherwise, the phase continues until a lynching occurs.
Because players have more freedom to deliberate, days tend to be longer than nights.
The naming of various roles, factions, and other elements of play is theme-dependent and has limitless variation. Common alternative themes restyle the mafia as werewolves, cultists, assassins, or witches, with other roles being renamed appropriately.
Optional roles
These additional roles are named differently in the many versions of Mafia, for thematic flavor, or historical reasons. Also, the same role-name can have differing functions across different versions of the game. What follows is a general list of role types found in Mafia variants; since the specific names vary by milieu it must be non-exhaustive.
Investigative roles
Players with these roles use their own night-phase to discover something about other players. Though the standard game now includes the basic Detective, these roles are optional, and games can exclude them entirely
Investigative roles (standard)
—Detective, Seer, Commandant, Sheriff, etc.
Allied with the Innocents, the Detective can detect whether a player is a mafioso. They will typically wake up, and point at one person; the Narrator will silently indicate to the Detective whether that player is Mafia or Innocent. In some versions of the game, the Detective's investigation result is announced publicly by the Narrator, for example the Detective found a Mafioso.... Read More
Date / Time:
May 06 2015 at 09:00 PM - Jul 29 2015 at 04:00 AM
SOHO Lounge, 2213 65th St, Brooklyn, NY 11204 (view map)
Metro Area:
New York

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